All Army Attack Builds

Updated

Build around a lever you can name. All Army Attack's store page gives you four: characters, factions, cards, and battlefield setups, plus mutation of individual soldiers. A tier list of units would require a roster and a meta. The public roster is Warcluck, Rifle Chick, a handful of shop lines, two curses, and Merchant Hat. That is not a ladder. It is a starter kit.

Use the kit. Ignore spreadsheet rankings until the demo has been public long enough for players to repeat a clear.

A first build that only uses printed text

Play Warcluck. Draft for width, because his tooltip is airdrops and overwhelming numbers, and because Rifle Chick sits next to a field-wide +1. Add one Neutral engine and one Plant engine from the cards page. The Neutral reinforcement line pays gold when Reinforcement triggers. The Plant 60-gold line buys free Refreshes and Volcano Mush. Put Merchant Hat on the army for +2 income per turn, from the hats page.

Then make the Fight or Flight rule boring: pull back while Rifle Chick is still the plan, push once the wave is one you can name, and sell a duplicate in the shop as a separate action. Stop selling when a boss curse is up. Dead End removes selling for a turn. Muddy Waters taxes Refresh. Both are on bosses. A build that needs three Refreshes to function will hate Muddy Waters. Pick a different curse or pick a different engine.

Battlefield setup is the lever with the least text. The store names it and does not diagram it. In the demo, change one thing at a time: the row you clear, the side you pack, the artillery you were promised in the pitch. Write down the result. Maps will also swap your pool when you leave the Prologue for Arid Wastes, so a build that only works because of one Prologue card is not a build yet.

What you should not call a build

A merge-three rule from hands-on previews is unconfirmed. The units page says so. Do not spend the whole shop chasing a third copy until you see the merge.

A faction ranking is premature. Neutral and Plant are tags, not a meta. Factions tells you which problems each tag solves. Solving a problem is the ranking that exists today.

A friend-battle build is optional at best. The store list is single-player. Press describes friend challenges after the Treasure Shop. Multiplayer says to learn the solo loop first. A build you cannot explain alone will not get clearer with an audience.

Tip: Change one lever per run. If you swap commander, tag, and map together, you will not know which one emptied the shop.

After the fest

If the demo confirms more commanders, give each one a page only when the tooltip is as specific as Warcluck's. If a real community ranking appears from repeated clears, this page can grow a table. Until then a letter grade would be decoration. The demo clock is the window when those clears can happen. The beginner guide is the order to learn the levers so the first clear is not an accident.

The home base is the persistent half of a build. A good fight plan with an empty town is a one-run trick. Buy the printed income, then Set Out.

Verdict: Warcluck, one Neutral gold line, one Plant Refresh line, Merchant Hat, and a curse you can survive is the whole public build. Add pieces when they have sentences.

FAQ

What is the best unit?

Rifle Chick is the only exclusive troop with a written bonus beside it. "Best" beyond that is unconfirmed. Width matters more than a mascot.

Do battlefield setups include the 10-1 counter?

The 10-1 mark is a fight index on a screenshot. It is not a formation diagram. Formations are the walls of units in the battle shots. How you arrange them before GO is the setup the store is pointing at.

When will a tier list be honest?

When named units have repeated results, not when a capsule looks strong. Watch the update log rather than a week-one graphic.

Sources: Steam store page, store screenshots, publisher-attributed press