All Army Attack Maps
Updated
Change maps when you want a new card pool, not when you are bored of the wallpaper. The store page says different characters and maps bring their own pools, and that mixing them is the run. Two place names show up in coverage of the demo: the Prologue, then Arid Wastes. Arid Wastes is also printed on store screenshots, on Warcluck's panel and on the base progress track.
Six escalating difficulties inside Arid Wastes are a press figure, repeated across the announcement writeups and the PowerUp hands-on. The store page does not print the number six. Treat six as the reported demo structure, and treat the order Prologue-then-wastes as the order to play. The demo page holds the rest of that slice, including the 60 unit types.
What the screenshots add
A desert battle is marked 10-1 in the corner. A volcanic battle is marked 10-1 on another shot. The counter exists. What the digits mean, chapter or stage or something else, is unconfirmed. Do not build a walkthrough of "stage 10" from a corner numeral. Do notice that fights are numbered, so a run is a sequence and not one endless brawl.
The base panel ties Arid Wastes to a Crystal Drop Rate bonus, a Level 2 row, bosses gaining curses, and medals. Map progress is a base-screen problem. Read home base and bosses together when you raise the difficulty. Dead End and Muddy Waters are the curses you can already name.
Warcluck's tooltip sits on an Arid Wastes backdrop. He is a sensible commander for that region because his card is public. He is not proof that the wastes are chicken-only. Factions still shows Plant cards in the shop art, and the shop may be from another map. When you play, note which pool you are in before you decide a card is "missing."
How to move through the reported slice
- Clear the Prologue on Warcluck if he is offered. Learn Fight or Flight there.
- Enter Arid Wastes at the lowest of the six difficulties. Confirm the pool changed. Write down two cards you lost and two you gained.
- Only then spend medals and town cash as if the wastes are your home. The cards you memorized in the Prologue are a hypothesis.
- Take a curse on purpose at the first chance, on a low difficulty, so you see Dead End with a small army.
- Climb a difficulty after a clean clear, not after a messy win you cannot explain.
Tip: If a favorite card vanishes, check the map name before you blame Refresh. Pools are the official reason a card disappears.
The full game's map list beyond these two names is unconfirmed. The store promises multiple maps in the abstract. The beach town is a base, not a battle map, even though it is the prettiest screenshot. Do not Set Out expecting to fight on the sand unless the demo says the sand is a battlefield.
Battlefields are also a mixer in the store text, separate from the map name. Positioning and setup can change inside one region. Builds treats battlefield setup as its own lever so you do not fold it into the region name.
Verdict: Play Prologue, then Arid Wastes, and raise difficulty only after the card pool makes sense. Ignore stage numbers you cannot define.
FAQ
Is Arid Wastes the whole demo?
Press says Prologue plus Arid Wastes. A third region in the fest build is unconfirmed. If you see one, it belongs on this page.
Does 10-1 mean the game has ten chapters?
Unconfirmed. It means at least one fight counter prints 10-1. A ten-chapter outline would be fiction.
Where do I see the next map announcement?
The update log and the Steam page linked from official links. Wishlist first so the account you play on hears it. Steps are on wishlist.
Sources: Steam store page, store screenshots, publisher-attributed press