All Army Attack Treasures
Updated
Treasures are a counted loot pile, not a published item list. Press reports that agree with each other give the demo 40 treasures, 25 unit enhancements, and a Treasure Shop described as demo-exclusive. A store screenshot of the base already labels a Treasure Shop tab next to Base Plan, Soul Lab, and Set Out. Use the tab. Leave the 40 names off until a build prints them.
The shop where you buy troops is a different screen. It has Refresh, Upgrade, and GO, and the cards page quotes it. The Treasure Shop is the base tab. Press says you fine-tune an army there before a friend challenge. The store feature list does not include multiplayer. Those sources disagree, and the multiplayer page tells you to plan a solo session anyway. You can still use a treasure tab without a friend on the other end.
What to do with a treasure tab
- Open it after the first payout, not before you understand Fight or Flight. A treasure that wants a troop you just sold is a wasted click.
- Prefer a treasure whose text matches your tag. Plant and Neutral are the tags you can read. Factions explains why you should not wait for a third keyword.
- If the tab is full of unlabeled icons, buy nothing until one icon has a sentence. The home base rule is the same: printed numbers first.
- Write down anything the demo calls exclusive. A demo-only shop can disappear in 2027. The update log is where that cut belongs if it happens.
- Then Set Out. Camping in a shop past the point of a clear purchase is how a short fest window expires.
Tip: Forty treasures is a browsing trap. Pick one that supports the commander you already chose. On Warcluck, that means a treasure that likes a wide field, not a treasure that wants a single elite. His plan is on the Warcluck page.
Enhancements versus treasures versus hats
Press splits 25 unit enhancements from 40 treasures. The store text talks about customizing units and mutating soldiers, which sounds like enhancements, and about hats, which are a third bucket. Merchant Hat is not called a treasure on its tooltip. It is a hat with +2 income, documented on hats. Keep the three words apart when you take notes, or your "best items" list will mix a shop reward, a lab upgrade, and a hat.
Volcano Mush is a card payout, not a treasure-tab confirm. It comes from the 60-gold Plant line. If the Treasure Shop also sells it, the demo will say so. Until then it lives with cards.
Boss curses are not treasures. Dead End and Muddy Waters are penalties on the bosses page. Do not "collect" them.
What is unconfirmed
The names of the 40. Whether the base tab and the demo-exclusive shop are the same room. Whether friend battles need the shop or merely follow it. Whether treasures persist between runs the way the town does. The town's persistence is the store's meta-progression pitch. A treasure that wipes at Set Out is unconfirmed.
Verdict: Open the Treasure Shop tab once per run, buy one readable treasure that matches your tag, and leave. A complete 40-item route is not a first-week project.
FAQ
Should I wait to wishlist until the treasure list is public?
No. The list is not why the fest matters. The wishlist page is the action, and the demo page is the clock.
Are enhancements the same as mutations?
Both words are in circulation. The store says mutate. Press says 25 unit enhancements. Soul Lab is the room to check. If they are the same system, your notes should say so after one demo run, not before.
Can treasures break a boss curse?
Unconfirmed. Prepare for curses with your sell and Refresh habits, not with an unnamed relic.
Sources: Store screenshots, publisher-attributed press, Steam store categories